The June 2025 update introduced the Merge Tactics game mode to Clash Royale. While the Merge Tactics mode itself is a different way of viewing the strategy element, there’s a lot of depth inside the mode, and one of them is the Modifiers feature that can turn a tide in your Clash Royale matches.
Understanding Merge Tactics Modifiers in Clash Royale
In Merge Tactics, Modifiers introduce unique battle rules that affect all four players in a match. Each game will have one random modifier applied. Modifiers significantly change gameplay from troop stats to elixir generation and can even affect team size or starting troops.
Merge Tactics Modifiers in Clash Royale (Image via Supercell)
Modifiers are unlocked as you climb the League Road, starting from Bronze II. The higher your league, the more complex and powerful the modifiers become. So, how do they work in the match? At the start of every Merge Tactics match, one random modifier is picked.
This modifier applies to all players in the game and stays active throughout the match. As you move up through the different league tiers, you’ll unlock more modifiers. Knowing which modifiers are available can help you plan better team setups and gain an advantage in battles.
Merge Tactics Modifiers listed by League
As mentioned earlier, the modifiers start from the Bronze II League. From here, each league has three modifiers each, so there’s a total of 27 available in the game.
Bronze II League
Modifier
Effect
Big Bucks
All Rulers start with +5 Elixir
Bigger Team
Team Size +1
Legacy
Gain +5 Elixir when a Ruler is knocked out
Bronze III League
Modifier
Effect
Epic Star
Start with a 2-Star 3-Elixir Troop
Party Time
Team Size is always 6
Rare Star
Start with a 2-Star 2-Elixir Troop
Silver I League
Modifier
Effect
Champion Star
Start with a random 5-Elixir Troop
Legendary Star
Start with a 2-Star 4-Elixir Troop
Richer and Richer
Every 2 Elixir, gain +1 Elixir interest next round
Silver II League
Modifier
Effect
Fighting Fever
Troops gain +100% Hit Speed for 6s when defeating an enemy
Less is More
Combat Start: If you have fewer Troops, your team gains +20% HP and Speed
Ouch!
Combat Start: Frontline Troops reflect 50% of the damage taken
Silver III League
Modifier
Effect
Elixir Collector
Gain an Elixir Collector that generates 2 Elixir per round (stored until sold)
First Free
The first Troop bought each turn is free
You’re Mine
Gain a 1-Star copy of the first enemy Troop you defeat
Gold I League
Modifier
Effect
Echo Bench
Gain a 1-Star copy of the Troop in your right-most Bench slot each round
Four Stars
Troop pool doubled, with more in the Shop
Pandora’s Bench
Troop in right-most Bench slot becomes a random Troop of the same cost
Gold II League
Modifier
Effect
Huddle Up!
Every round, gain a Troop that suits your team
Just Keep Living
Start with a Dummy, gain +1 Elixir if it survives the round
Trait Dummy
Start with a Dummy with 2 random Traits
Gold III League
Modifier
Effect
Clear Mind
If your Bench is empty, gain +2 Elixir next round
Lucky Discount
Every time the Shop resets, one Troop costs 1 Elixir less
Promotion
Right-most Bench Troop transforms into a random Troop that costs +1 Elixir
Diamond League
Modifier
Effect
Ascension
In Round 3, the right-most Bench Troop becomes a 3-Star powerhouse
First Choice
The first Troop bought each turn is a 2-Star
Smart Trade
Gain +1 Elixir next round for every Troop sold
For now, that’s all for this Clash Royale Merge Tactics Troop Traits Guide. Read more of the Clash content here:
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